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Layflat Earthdawn

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This is the main page for the Layflat RPG group, primarily for the RPG Earthdawn.

When adding pages and links for the campaign, please add a line that says {{LayEd}}. This is a template that adds boilerplate text to the top as well as adds the page to the Layflat Earthdawn category, per the rpg.wikia's policy.

Contents

[edit] Game Concepts

[edit] Adventure Summaries

Episode 1: Getting the Band Back Together
Episode 2: Taking it On the Road
Episode 3: The Great (Branch) Library Caper
Episode 4: Blue Hawa'Ee
Episode 5: Dungeons and Shamblers
Episode 6: How to Beat Fried Worm(skull)s

[edit] Player Characters

[edit] Non-Player Characters

  • Mysterious Man - A mysterious hermit like man whom the group met in their first adventure.
  • Mister Darkwood - Perhaps some sort of bad guy? Or just a crazy book collector? Who knows?!

[edit] Exit Stage Left

[edit] House Rules

  • We are using the Redbrick Alternate Discipline rules found here: [1].
  • Windscout sub-Discipline Delver
  • Karma costs 5 LP per point.
  • Movement House Rules: You move a number of hexes equal to your Dexterity Step for combat movement, with a bonus or penalty as follows: Orcs and Elves get +1 Hex, Obsidimen and Dwarves get -1 Hex, Windlings get -2 Hexes for walking and +1 hex for Flying. This isn't a hard and fast rule, but a simple method of resolving movement. Full Movement is twice your combat movement value, as usual.
  • Legend Points for Journal entries are worth Current Circle of the primary discipline x 100 LP.

[edit] Links and Other Resources

  • [2] - RPTools, the home of MapTool, which we currently use for our games.
  • [3] - The free VoIP program we use for our games.

Layflat Quotes

Layflat Castle Falkenstein - Our other campaign.

Layflat Shadowrun - Our OTHER other campaign.