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General Info[]

Name: Itsy Bitsy Spider Caste: Eclipse Concept: Mistress of Disguise/Social Engineer


Motivation: Follow whichever road before me seems the most fun today and the next day and the next.

Intimacies

Being Seen out of Disguise: Shame

Tricking People: <3

Benezet: Sisterly Love

Those proud of their social status: Smug Contempt

New Experiences: Interest

Games of Chance: Enjoyment

Attributes[]

Mental: Social: Physical:
Perception: 2 Appearance: 5 Strength: 1
Intelligence: 3 Charisma: 2 Dexterity: 5
Wits: 4 Manipulation: 5 Stamina: 1

Abilities[]

Mark Favoured with an X in the box in front of ability.

Dawn
Archery: 0 X Martial Arts: 5 Melee: 0 Thrown: 0 War: 1


Zenith
X Integrity: 1 X Performance: 5 Presence: 1 Resistance: 0 Survival: 0


Twilight
Crafts: 1 Investigation: 1 Lore: 4 Medicine: 0 X Occult: 2

Crafts

Wood

Thaumaturgies;

Astrology

Weather Working

Night
Athletics: 1 Awareness: 1 Dodge: 5 X Larceny: 5 Stealth: 1


Eclipse
X Bureaucracy: 3 X Linguistics: 5 X Ride: 0 X Sail: 0 X Socialize: 5

Languages

Riverspeak
old realm
low realm
high realm
guild cant
forest tongue
sky tongue

Specialties[]

Martial Arts (Black Claw Style) +2

Mutations[]

Positive
Name Type Cost Book and Page
None


Negative
Name Type Cost Book and Page
None


Backgrounds[]

Careful Diplomat's Painted Talons: 2

Silken Armor 2

Mentor: Benezet 3

Advantages[]

Virtues
Convictions: 2 Compassion: 2 Temperance: 1 Valor: 4
2 2 1 4

Virtue Flaw:

Fortune's Fool: The character ceases to care about the odds. “Those who don't try don't win” therefore the character will always chase even the slightest chance at victory without hesitation. Absolutely sure that the odds favor him, he steps wholeheartedly into any competition of chance or skill, regardless of the payout and the risks. If no immediate chance or competition presents itself, the character will attempt to create one, challenging ally and enemy alike to dangerous bouts of skill or chance, without considering anything more than the thrill of the game.

Duration: One full day

Partial Control: Like any other gambling addict, the exalt seizes any chance to compete, however he recognizes that sometimes you make your own luck. In this state the character will change the terms of the competition, establish the rules and pass on some hands in order to ensure victory in the competition.

Limit Break Condition: The character is presented a chance to gamble for high stakes, or otherwise face off heavy risk for high reward.

Willpower
Permanent Temporary
8 8


Limit
Current:   1  


Essence-2
Temporary Permanent
Personal
Peripheral


Health Levels
Bruised -0 O
Hurt -1 O O O O
Wounded -2 O O O O O O
Crippled -4 O
Incapacitated O

Charms[]

Combat
Name Type Cost Book and Page Number Summary
Shadow Over Water Reflexive (2) 1m Exalted 2e: 227 Ignore DV penalties against one attack
Burning Corona Evasion Reflexive (2) 2m(+3) Scroll of Errata: Penalize those attacking you as if they were blind (-4 external penalty)
Open Palm Caress Reflexive 4m Ink Monkeys p96 +essence successes to JB. Anyone with an MDV lower than successes believes you were attacked
Flexing the Emerald Claw Supplemental 3m/4m Ink Monkeys 96 Inflicts poison with a succesful hit (7L/action, 3, -/-, -2) +1m to make it not-obviosu
Torn Lotus Defense Reflexive (10) 2m Ink Monkeys 96 Any attack dodged without a PD can be used to count as a scene spent building an intimacy toward you
Black Claw Form Simple 5m Ink Monkeys: 96 Leap appearance yards away from an attacker every resolution, parry lethal attacks without a stunt, and onlookers erode positive intimacies toward your attackers.
Seven Shadow Evasion Reflexive (2) 8m Exalted: 2E 227/ SoE: 27 Perfect defense
Reed in the Wind Permanent - Ink Monkeys: 8 Gain bonus to dodge based on attacker's essence
Infinite Martial Arts Mastery Simple Varies Exalted: 2E 185 Commit motes to discount MA excellency


Social
Name Type Cost Book and Page Number Summary
Sagacious Reading of Intent Reflexive (2) 3m Exalted 2e: 234 Perfectly intuit the intent behind a statement, PD against hostile ones.
Heart Compelling Method Supplemental 6m Exalted 2e: 202 Rouse emotions in others with performance
Phantom Conjuring Performance Permanent - Exalted 2e: 202 Have fancy visuals when performing, change anima display at will
Memory Reweaving Discipline Simple 10m, 1wp Exalted 2e: 202 Rewrite someone's memories via performance
Infatuation Gathering Idol Methodology Permanent - DoFA: LoC: 64 Any time you succeed at a social attack all victims develop a positive intimacy toward you. Those who have intimacies toward you double your appearance rating.
Husband Seducing Demon Dance

Simple (speed 6)

10m, 1wp Exalted 2e: 203 Make people fall in love with either you or something you represent
Letter-Within a Letter Technique Simple 6m Exalted 2e: 232 Hidden Message (+ linguistics) to socialize attempts to surprise
Twisted Words Technique Supplemental 6m, 1wp Exalted 2e: 234 Brainwashing through writing (illusion or compulsion)
Taboo Inflicting Diatribe Simple 10m, 1wp Exalted 2e: 239 (Manipulation+socialize-leader's MDV+magnitude/2) to convince a group to adopt a policy
Wise Eyed Courtier Method Simple 3m, 1wp Exalted 2e: 238 (Manipulation+socialize-leader's MDV+magnitude/2) to convince a group to adopt a belief.
Mastery of Small Manners Reflexive (1/2) 1m Exalted 2e: 239 Raise appearance by 1 dot for one action, automatically understand the motivations of everyone in a scene.
Golden Courtier Misdirection Reflexive 7m DofA:LoC: 83 Perfectly defends against attempts to read virtues, intimacies motivation, etc and allows you to dictate what all results learn for the remainder of the scene.


Utility
Name Type Cost Book and Page Number Summary
Flawlessly Impenetrable Disguise Simple 7m Exalted 2e: 227 Disguise yourself perfectly.
Perfect Mirror Permanent +3m/1wp Exalted 2e: 228 SoE: 27 Improves FID
Speed the Wheels Simple 8m Exalted 2e: 231/Custom Speeds up actions taken to plan projects in CRM or otherwise
Epic Zeal of Valor Permanent - MoEP: I 132 Become immune to fear, All valor dice are successes instead. Regain one valor channel every day


Excellencies
Ability Ability First Second Third Infinite Flow
MA 5 X
War 1 X
Integrity 1 X
Performance 4 X
Presence 1 X
Craft 1 X
Investigation 1 X
Lore 4 X
Occult 2 X
Athletics 1 X
Awareness 1 X
Dodge 5 X
Larceny 5 X
Stealth 1 X
Bureaucracy 2 X
Linguistics 5 X
Socialize 4 X

Combat Information[]

Armor
Type Bashing Lethal Fatigue Mobility Penalty
Silken 3 5 0 0
Natural soak 1 1 - -


Soak
Bashing Lethal Aggravated Hardness
4 6 5 0


Physical Dv
Dodge Parry
6 6


Social Dv
Dodge Parry
6 7


Movement
Horizontal Jump Vertical Jump Move Dash
4 2 5 11

Lift:160ibs

Join Battle 5


Weapons
Name Speed Accuracy Damage Rate PV Range Book & Page Number
Talons 4 14 +4L 3 2 Touch Exalted 2e 370
Kick 5 10 +3B 2 -2 Touch Exalted 2e 370
Clench 6 12 +5L 1 0 Touch Exalted 2e 370

Backstory[]

Once upon a time there was a princess somewhere in the Hundred Kingdoms. From when she was a child, every day her parents would have her tutored. She learned how to dress, how to act, how to rule. She learned the laws and the customs of polite society. She learned to ride a horse, to defend herself, to understand strategy and to speak a dozen languages. And in every study, the princess excelled.


And yet, she was bored. Every day, living the same life, following a course set for her. In an act of rebellion, the princess dressed herself up as a commoner and slipped away from the palace. A wonderful world of new experiences, many less fun that she'd imagined, awaited her. And the princess became fascinated. She neglected her studies and spent days and weeks vanishing amidst the towns. Adopting one disguise over time grew boring for her, so she began to increase their number.


With the skills of a bureaucrat, talent at forgery, and a princess' natural ability to be close to important documents, she changed public records. Distant country nobles and neighboring kingdoms gained children they'd never known they had. Her disguises abounded and the princess' theatre grew and grew until she spent more time maintaining the illusion that there were fake people around than actually being any of them.
Yet her parents grew worried for their kingdom. Strange things were happening across the country. Men vanished as if they'd never been born. Eccentrics appeared in unheard of numbers, knowing things they shouldn't and the country's heir was seldom seen anywhere. To make the princess settle down they proposed that she be married off. The princess learned of this and panicked. She adopted the role of a young gallant who vowed to fight anyone for the princess' hand in marriage only to discover too late that the very candidate her parents had chosen was another of her roles.


It was when the princess' skill at deception grew great enough that she successfully managed to trick a large audience that one of her identities was fighting another while the princess watched that the mark of the eclipse lit up on her forehead.


Even as her careful web of deceptions and stage magic came crashing down, the Princess bowed to her audience and vanished from the kingdom and from history, never to be seen again.


In truth, somehow, the princess wandered into the demon city of Malfeas. Fascinated by the new sites and sounds, the princess donned the disguise of a demon and wandered through the city, flitting between eccentric identities as the mood struck her. Such changes and nonconformity attracted the attention of Benezet who welcomed the young solar into her garden. Delighted by the novelty of a solar in Malfeas, and one so new after the jade prison, Benezet showered the princess with gifts of the finest, and strangest quality and taught her many secrets.


Some months later a wandering rogue calling herself the Itsy-Bitsy Spider, wearing a wooden half-mask and an azure robe as well as a smile that seemed to laugh at the worldl made herself known. She changed her appearance every time someone took their gaze away and practiced a strange form of martial arts few had ever seen before. She wandered. At times she stole from the rich or the just middle class. At other times she solved crimes, chased away bandits and performed a thousand other tasks of a roving hero. With one hand she righted wrongs and saved the innocent, with the other she brough disasters and chaos.


And then she got bored. So why not go try to set up her own kingdom or something? It would have to be pretty cool!


Personality: Spider loves games and riddles and challenges. Much of what she's done has been in the context of running away from responsibility. But, bit by bit the novelty of the road is wearing off and she fears she may be catching a bit of the disease known as maturity. Competent and organized when she tries, Spider has a compulsive aversion to office-work, etc that's done honestly. (She has no problem doing it as part of some big scheme).


A dedicated schemer, Spider's ability to improv, adjust her plans on the fly and achieve her short term goals far exceed her ability to plan proficiently for the long term. A master tactician, she fails to understand even the rudiments of strategy. Thus, while every step of Spider's plans tend to succeed, the plans themselves often don't achieve the result she was aiming for, even in success. Worse, Spider is never content to be quietly subtle. She wouldn't pretend to be a begger and sit in the background. Instead she pretends to be a poor old insane war veteran who once fought an anathema with children who never get to see him.


If only she would learn to be more careful.

Physical Description[]

Varies by the day, but most often a young woman of varying height and ethnicity wearing a mask that conceals the top half of her face and well-worn azure robes

Experience[]

Xps
Reason Change total Earned
Chargen 0 0 0
Session 1 3 3 3
Session 2 2 5 5
Session 3 3 8 8
Session 4 2 10 10
Session 5 3 13 13
Session 6 6 19 19
Essence 3 -16 3 19
Session 7 4 7 23
Session 8 4 11 27
Twisted Words Technique -8 3 27
Session 9 5 8 32
Session 10 4 12 36
Session 11 4 16 40
Wise Eyed Courtier Method -8 8 40
Socialize 5 -3 5 40
Discussion 4 9 44
Session 14 6 15 50
Canceled 6 21 56
Session 15 6 27 62
Seven Shadow Evasion -10 17 62
Bureaucracy 2, 3 -6 11 62
Performance 5 -3 8 62
HSDD (Husband Seduci...) -8 0 62
Session 16 5 5 67
Make-Up 6 11 73
Session 17 6 17 79
Perfect Mirror -8 9 79
Session 18 7 16 86
Talking 14 30 100
Session 19 3 33 103
Session 20 1 34 104
Speed the Wheels -8 26 104
Essence 4 -24 2 104
Session 21 (planning) 2 4 106
Session 22 5 9 111
Sessions 21-22 continued 21 30 132
Essence Upgrades Refund 40 70 132
Appearance 5 -8 62 132
Infatuation Gather Idl Mthd -8 54 132
Black Claw Form -8 46 132
Mastery of Small Manners -8 38 132
Read in the Wind -8 30 132
Infinite MA Mastery -8 22 132
Phantom Conjuring Pfmnc -8 14 132
Memory Reweaving Discipline -8 6 132
(Planning) 2 8 134
Golden Courtier Misdirection -8 0 134
Canceled 2 2 136
Session 23 5 7 141
Session 24 2 9 143
Valor 5 -3 6 143
Integrity 2-3 -6 0 143
Session 25 2 2 145
Session 26 3 5 148
Session 27 3 8 151
Session 28 3 11 154
Integrity 4 -3 8 154
Epic Zeal of Valor -8 0 154



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