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Many people creating RPGs use attack-defense for their damage formula. This can cause some problems. For example, lets say someone deals 200 damage. These would be the damage results.

10 Defense: 190 damage

100 Defense: 100 damage

200 Defense: 0 damage

Doing this can cause party members or enemies deal close to no damage or no damage. There is a better attack formula for this. attack*(100/(100+defense)). These are the damage results.

10 Defense: 181 damage

100 Defense: 100 damage

200 Defense: 66 damage

500 Defense: 33 damage

With this, no matter how high someone's defense is, attacks still do damage to them.