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Ceylin

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General Info Edit

Name: Ceylin of Varsi Caste: Slayer Concept: Indestructible leader of men


Motivation: Rehabilitate Malfeas as the king of Creation.

Urge: Gain the respect and loyalty of others through performance and acts of strength.

Intimacies

Malfeas

Negative: Traitors to the city of Thorns.

Intimacy 3

Intimacy 4

Intimacy 5

Intimacy 6

Intimacy 7

Intimacy 8

Attributes Edit

Mental: Social: Physical:
Perception: 2 Appearance: 3 Strength: 6
Intelligence: 2 Charisma: 6 Dexterity: 2
Wits: 3 Manipulation: 2 Stamina: 5

Abilities Edit

Slayer
X Archery: 2 X Martial Arts: 5 X Melee: 0 X Thrown: 0 X War:5



Malefactor
Integrity: 0 X Performance: 4 X Presence: 3 X Resistance: 3 (5 when armored) Survival: 2


Defiler
Crafts: 0 Investigation: 0 Lore: 1 Medicine: 0 Occult: 0


Scourge
X Athletics: 5 X Awareness: 2 (4 when armored) Dodge: 0 Larceny: 0 Stealth: 0


Fiend
Bureaucracy: 0 Linguistics: 2 Ride: 0 Sail: 0 Socialize: 0

Languages

Native: Low Realm
Language 1: Riverspeak
Language 2: Old Realm

Specialties Edit

Martial Arts: Fighting Gauntlets x3

Martial Arts: One-Hand Fury x3
Presence: Intimidation
Athletics: Feats of Strength x3

Mutations Edit

Positive
Name Type Cost Book and Page
Puissance Affliction 2 points Custom
Large(Size lost Bonuses maintained) Pox 1 point Exalted p. 288
Wings Abomination 6 point Exalted p. 290
Entrancing Blight 4 point Custom


Negative
Name Type Cost Book and Page
Megalomaniac Deficiency 1 point MoEP: L, p. 210
Hungry Deficiency 1 point CoCD: Wyld, p. 146

Backgrounds Edit

Cult: **
Demonic Patron - Malfeas: *
Influence - Malfean Demons: *
Artifact - Hands of the Glorious Progenitor: ***
These green crystal gauntlets were a gift from Malfeas to his newest champion, forged from Metody chalcanth. The crystal is cool to the touch and constantly in motion, the fingers flexing and squirming around even when not worn. The surface is always cracking and bubbling, spilling out small amounts of vitriol that re-freeze into a new surface. The only decoration takes the form of corrupted moonsilver veins on the surface, which pulse every now and then.

The gauntlets reinforce the bearer's right to rule in Malfeas' name, both by helping them prove their worth and aiding in striking down their enemies. As a reflexive action, the wearer may pay 5m to double their Strength for the purpose of a single feat of strength that would qualify for the First Malfeas Excellency. They are tainted moonsilver Acid-Rime Smashfists for all other purposes.

Speed 5 Accuracy +4 Damage +8B Defense +5 Rate 2 Min Str 2 Attune: 8 Tags: M, P

Artifact - Tainted Orichalcum Reinforced Breastplate: *** (Not currently worn)
Soak: +12L/+11B Hardness: 8L/8B Mobility: -1 Fatigue: 1 Attune: 4

Artifact - Custom Gunzosha Armor: ***

23 L/22B soak, 5L/5B hardness, Mobility -3, Fatigue 2, Attune 5

+2 to Awareness, +2 to all attacks, +1 to Parry DV, +2 to Strength for Feats of Strength and damage, +2 Resistance, doubles ground speed, regenerate 1B/action in combat.

Grants: Geas, Regalia of Authority, Sheathing the Material Form (constant effect, +10L, +9B soak)

Urge: Make mortals into ideal servants.

Resources: ***

Mentor Ligier

Advantages Edit

Virtues
Convictions Compassion Temperance Valor
2 2 2 4

Torment: Torment of Cecelyne


Willpower
Temporary Permanent
6 6



Essence: 5
Temporary Permanent
Personal 21 21
Peripheral 37 50


Health Levels
Bruised -0 X X
Hurt -1 X O
Wounded -2 O O O O O
Crippled -4 O O
Incapacitated O

Charms Edit

Offensive Edit

Name Type Cost Book and Page Number Summary
Green Sun Nimbus Flare Supplemental 3m MoEP: I, p. 114 Successful attacks do 2 levels of unsoakable lethal damage.
Invulnerable Wounding Futility Reflexive 3m MoEP: I, p. 111 Damage people making successful melee attacks.
Crashing Rage Catharsis Supplemental 2m Hundredfold Facets of Enlightenment, p 76 Add (Strength) to raw damage per 2m spent, up to (Valor) times.
Wrath-Stoked Bonfire Soul Permanent None MoEP: I, p. 117 Green Sun Nimbus Flare now does (Essence) levels of damage.
Magnanimous Warning Glyph Permanent None MoEP: I, p. 115 Can now suspend Green Sun Nimbus Flare damage until the enemy attacks again.
Vitriolic Corona Endowment Simple 6m, 1lhl MoEP: I, p. 117 Can activate Green Sun Nimbus Flare reflexively for the rest of the scene.
Cold Fire Desolation Brand Permanent None MoEP: I, p. 116 Green Sun Nimbus Flare inflicts Final Viridescence, starts at full penalties.
World-Weathering Incandescence Permanent +1m BWC: p. 11 Add +1m to the cost of Green Sun Nimbus Flare to make it deal ongoing damage to any object it damages. If the object's resource value is less than (Essence), it's destroyed on the next tick.

Defensive Edit

Name Type Cost Book and Page Number Summary
By Pain Reforged Reflexive 1hl MoEP: I, p. 108 Silly bitch, your (lethal) weapons cannot harm me! I'm the Juggernaut!
Pathetic Distraction Rebuke Reflexive 3m MoEP: I, p. 111 Ignore penalties to PDV. If By Pain Reforged is up, add the highest wound penalty that should be suffered to PDV.
Ablation of Brass and Fire Reflexive 4m MoEP: I, p. 111 Perfect parry.
Scar-Writ Saga Shield Permanent MoEP: Infernals p. 109 Lethal soak equals Stamina, Bashing hardness equals Stamina.
Viridian Legend Exoskeleton (x2) Simple 10m, 1 wp MoEP: Infernals p. 110 Permanent +10L/+10B soak, hardness = soak versus attacks made without artifact weapons or charms.
By Agony Empowered Permanent MoEP: Infernals p. 112 By Pain Reforged applies to lethal damage now.
Hardened Devil Body Permanent MoEP: Infernals p. 108 More health.
Dust Devil Feint Reflexive 3m Ink Monkeys Vol. 7 Teleport ([Cult x 5] + Essence) yards in response to an attack.
Sands Through Fingers Defense Reflexive 3m MoEP: I, p. 123 Perfect dodge as long as the attack can't hit incorporeal beings, can't be used against beings with higher than (Essence +2.)

Utility Edit

Name Type Cost Book and Page Number Summary
First Malfeas Excellency (x4) Reflexive 1m per die MoEP: I, p. 104 Supplements any action of being a badass.
Nightmare Fugue Vigilance Permanent MoEP: Infernals p. 112 No penalties for not sleeping.  When rolling for WP after a full night's sleep, -1 penalty to the roll.
This Is My Body Simple 15m, 1 wp Custom Dedicate land to Malfeas.
Largesse of the Most High Simple 15m, 1 wp Custom Multiply food.
Insignificant Embers Intuition Reflexive 2m MoEP: I, p. 112 See how much Essence other people have.
Crowned with Fury Permanent MoEP: I, p. 112 Any social attack phrased as an order is UMI requiring 1 WP to resist.
Effortless Malfean Dominance Permanent MoEP: I, p. 108 Each use of the First Malfeas Excellency in a scene after the first gets a cumulative 1m discount.
Dim Irrelevancies Unveiled Permanent MoEP: I, p. 113 Whenever somebody uses a supernatural power within (Essence x 10) yards, roll (Perception + Awareness) vs. (8 - user's Essence.) If successful, the source becomes apparent, and can pay 1m to make its effect Obvious.
Transcendent Desert Creature Permanent MoEP: I, p. 121 Negates most penalties from being in a place of desolation, cannot be tracked by mundane means, +Essence to difficulty roll to notice her in places of desolation.
Fealty-Acknowledging Audience Reflexive 10m, 1 wp MoEP: I, p. 116 Can activate upon hearing somebody swear fealty. They get hit by Magnanimous Warning Glyph and gain an intimacy of terrified awe.
Gifts of Invisible Flame Simple 10m, 1 wp MoEP: I, p. 116 Can make objects or self spread Green Sun Wasting.
Demon Emperor Shintai Simple 15m, 1 wp Broken-Winged Crane, p. 13 Like full Viridian Legend Exoskeleton +10B/+10L soak. Within (Essence x5) yards, environmental effect of Trauma 5, (Essence/2) Damage. Anybody looking at user automatically infected with Green Sun Wasting. Can spare (Essence) Magnitude people from effects.
Sacred Kamilla's Inhalation Reflexive 1m/corpse MoEP: I, p. 144 Evaporate a corpse within (Essence x 10) yards, gain the ability to breathe anything for 1 day/corpse. Can also be used on animated corpse extras.
Fond Remembrance of Adrian Reflexive 6m Broken-Winged Crane, p. 28 Use against a shaping effect targeting the Infernal or owned object within (Compassion x 5) yards. Negate the effect, deal (Conviction)L dice to the one who caused it. Protection from shaping from that source lasts until motes are uncommitted.

Infernal Monster Style Edit

Name Type Cost Book and Page Number Summary
Retribution Will Follow Reflexive 1m MoEP: Infernals p. 158 Activate when damaged.  Character goes berserk until there is nothing left alive nearby.  Immune to wound penalties, mental influence from beings with lower Essence are unacceptable orders, lose 1 Limit after wounding somebody.
Raging Behemoth Charge Reflexive 4m MoEP: Infernals p. 159 Add Martial Arts to move speed for the rest of the scene whenever moving toward anybody who's attacked character.  Dashing is a -0 DV action.
Infernal Monster Form Simple 6m MoEP: Infernals p. 159 Every attack grants +1 Strength (max of +Essence) until end of scene.  Unarmed attacks at -1 speed unless they're in a flurry.  Can parry lethal and ranged attacks unarmed without a stunt..
Glory to the Demon Monster Permanent MoEP: Infernals p. 160 If Infernal Monster Form and Retribution Will Follow are both active, all Infernal Monster Style charms cost 1 mote less to activate.
Joyful Cessation of Restraint Extra Action 3m, 1 wp MoEP: Infernals p. 160 Make (Essence) attacks against a single target. If target is prone by the end, make two extra undodgeable attacks.
World-Breaker Grip Supplemental 5m, 1 wp MoEP: Infernals p. 160 Make a grapple with MA instead of Athletics. If it hits, can do other things while grappling and use victim as an improvised weapon.
Screaming Meat Shield Reflexive 5m MoEP: Infernals p. 160 Redirect one attack to target person grappled by World-Breaker Grip.
God-Smashing Blow Supplemental 3m MoEP: I, p. 159 Attack deals automatic knockdown to target, everybody within (Martial Arts) yards must check for knockdown at difficulty of (Essence). Damage is also applied to the ground beneath the target. Can pay 1 WP to explode and dematerialize any materialized spirits hit withit.
Fists of the Old Ones Supplemental MoEP: I, p. 159 Fierce blows enhanced with God-Smashing blow now do knockback (Strength x 5) yards in any direction of the attacker's choice. If they hit anything, they take damage as if they fell that far. Usual effects of God-Smashing blow take place after they impact.
One Hand Fury Permanent MoEP: I, p. 161 One hand permanently becomes an artifact weapon. Its stats get upgraded, even more so when under Infernal Monster Form. If at the limit for bonus strength from Infernal Monster Form, the hand gets +1 damage instead. For one day after using Infernal Monster Form, social attacks from Yozi and Third-Circle demons are unblockable and undodgeable.
Hero-Sundering Hands Reflexive 5m, 1wp MoEP: I, p. 162 Release an enemy held in World-Breaker Grip, dealing 1 unsoakable lethal level and a crippling injury.
Crack the Sky Reflexive 15m, 1wp MoEP: I, p. 162 Throw an object or grappled enemy. They fly (Martial Arts x 4) miles, taking terminal velocity fall damage when they land and dealing that damage to the ground. Everybody within (Strength x 10) yards must check for knockdown at a difficulty of (Strength.)

Combat Information Edit

Armor
Type Bashing Lethal Fatigue Mobility Penalty
Tainted orichalcum reinforced breastplate (not worn) 11 12 1 1
Peronelle 12 6 0 0
Power Armor 22 23 2 3


Soak
Bashing Lethal Aggravated Hardness
5 (49 when armored) 5 (44 when armored) 0 (12 Armored) 8 (32B, 33L versus attacks made without charms or artifact weapons when armored)



Physical Dv
Dodge Parry
2 10 (11 when armored)



Social Dv
Dodge Parry
4 4


Movement
Horizontal Jump Vertical Jump Move Dash Flight Ascend Dive Swim
16y 8y 2y (1y while armored) 8y (13y while armored) 4/16y 2/8y 20/80y 1y



Lift
State Score Amount
Natural 14 2000 lbs.
Armored 16 2500 lbs.
Armored + Glove Enhancement 22 5500 lbs.?







Join Battle 5 (7 whem armored)


Weapons
Name Speed Accuracy Damage Rate PV Range Book & Page Number
Punch 5 0 (attack roll: 11, 13 when armored) 0B (damage roll: 6, 8 when armored) 3 6 Touch Exalted 2e 370
Kick 5 0 (attack roll: 11, 13 when armored) 3B (damage roll: 9, 11 when armored) 2 4 Touch Exalted 2e 370
Clench 6 0 (attack roll: 11, 13 when armored) 0B (damage roll: 6, 8 when armored) 1 Inapplicable Touch Exalted 2e 370
Gauntlets 5 4 (attack roll: 18, 20 when armored) 8B (damage roll: 14, 16 when armored) piercing 2 10 (11 when armored) Touch Custom
One Hand Fury (no IMF) 5 0 (attack roll: 11, 13 when armored) 3B (damage roll: 9, 11 when armored) 3 6 Touch MoEP: I, p 161
One Hand Fury (IMF up) 5 5 (attack roll: 19, 21 when armored) 11B (damage roll: 17, 19 when armored) piercing Infinite 6 Touch MoEP: I, p 161
Composite Bow (Frog Crotch Arrows) 6 0 (attack roll: 11, 13 when armored) 4L (damage roll: 9, 11 when armored) 3 Inapplicable 250y Exalted 2e 371
Composite Bow (Target Arrows) 6 0 (attack roll: 11, 13 when armored) 0L (damage roll: 5, 7 when armored) 3 Inapplicable 250y Exalted 2e 371

Backstory Edit

Ceylin of Varsi was a rising young actress in the years leading up to the fall of Thorns, elevated to fame after a few exceptional performances as the prolific heroines from the city's past. The aftermath of the conquest saw her serving the new administration in much the same way, playing the same roles--but now in thinly-veiled moral plays proclaiming the superiority of the afterlife and glorifying the reign of the Mask of Winters. By night, she worked for the underground resistance, training and preparing herself for a role in the city's liberation. On the rare occasions that the resistance mounted direct attacks against the city's undead guards or Guild supply caravans, she was at the front lines proving her worth. In more peaceful times, her position as an actress gave her relatively easy access to keep an eye on the more hedonistic members of the administration, especially the ghosts that feasted on the melodrama of their performances.

The height of her usefulness was intended to be a shot at killing one of the men who had sold the city out, who was attending a propaganda play. She carried a actual bow and arrow onto the stage as part of her standard role, and firing it through the traitor's heart was intended to be a strong message to the lord of the city. Had she exalted as a Solar, the plan very well might have worked. Instead, though, a yozi-tainted essence found its way to her, and its attendant Gilmyne saw no reason to interfere. She fired the shot, but her mortal abilities weren't up to such precision at the range. Instead of being a lethal hit, it merely wounded him. And instead of escaping easily, she was apprehended and imprisoned for the day that she would be more useful raised as a zombie laborer.

It was only then that the demon appeared to her, whispering promises of power and revenge if she merely accepted its offer. It didn't take much to convince Ceylin, given the circumstances--she'd undertaken the job with full understanding that there would be no rescue if she was captured, so there was little hope of escape at this point. When her jailors returned to see if she'd died of thirst yet, the cell's bars were bent open and the quicksilver remains of a chrysalis were all that was left on the floor.

Physical Description Edit

Former Appearance

Current Appearance

Experience Edit

Xps
Reason Change Current Total
First Session +5 5 5
Second Session +6 11 11
Ablation of Brass and Fire -8 3 11
Running headlong into a Holy charm and surviving +7 10 18
Martial Arts 5 -7 3 18
Session 3 +5 8 23
Abyssal-threatening +4 12 27
Session 4 +6 18 33
Crashing Rage Catharsis -8 10 33
Scar-Writ Saga Shield -8 2 33
Punching a hole through mini-Lion. +10 12 43
Kamina'ing +3 15 46
We suck at planning sessions +4 19 50
Academia +5 24 55
Essence 4 -24 0 55
First malfeas Excellency -8 -8 55
Free statues +3 -5 58
Denandsor +3 -2 61
Throwin' Stuff +6 4 65
Throwin' Stuff at Other Stuff +10 14 75
War 4 -5 9 75
War 5 -7 2 75
Conquest of Meleken +5 7 80
Freeing Willy. He's a snake now. +4 11 84
Session 10 +5 16 89
Session 11 +5 21 94
2x Viridian Legend Exoskeleton -16 5 94
Session 12 +5 10 99
Session 13 +5 15 104
Nightmare Fugue Vigilance -8 7 104
Session 14 +5 12 109
Session 16 +6 18 115
Retribution Will Follow -8 10 115
By Agony Empowered -8 2 115
Session 17 +6 8 123
Session 18 +5 13 128
Specialty: Fighting Gauntlets x2 -6 7 128
Sidereal fightan gaems +10 17 138
Kimbery Time +3 20 141
Raging Behemoth Charge -8 12 141
Infernal Monster Form -8 4 141
In RY 769, war was beginning. +5 9 146
All Warstriders are jerks +5 14 151
Glory to the Demon Monster -8 6 151
session 24 +5 11 156
I am no mere god +5 16 161
Joyful Cessation of Restraint -8 8 161
Hardened Devil Body -8 0 161
Session 26 +10 10 171
Session 27 +5 15 176
Session 28 +5 20 181
Session 29 +5 25 186
Excellency Refund +8 33 194
World-Breaker Grip (free charm pick) -0 33 194
Screaming Meat Shield (free charm pick) -0 33 194
Wrath-Stoked Bonfire Soul -8 25 194
Crowned with Fury -8 17 194
Malfeas Mythos Exultant -8 9 194
Effortless Malfean Dominance -8 1 194
Session 30 +5 6 199
Session 31 +3 9 202
Session 32 +3 12 205
Session 33 +4 16 209
Session 34 +4 20 213
Session 35 +4 24 217
Session 36 +4 28 221
Dim Irrelevancies Unveiled, Transcendent Desert Creature, Dust Devil Feint -24 4 221
Session 38 +4 8 225
Session 40 +5 13 230
Session 41 +4 17 234
Session 42 +4 21 238
Session 43 +5 26 243
Temperance 2 -3 23 243
Magnanimous Warning Glyph, Fealty-Acknowledging Audience -16 7 243
Session 44 6 13 244
Session 45 4 17 248
Session 46 4 21 252
Session 47 2 23 254
Session 48 5 28 259
Session 49 3 28 262
Session 50 4 32 266
Session 51 4 36 270
Session 52 5 41 275
Session 53 4 44 279
Session 54 4 48 283
Session 55 4 52 287
Ink Monkey Revisions 12 64 299
Vitriolic Corona Endowment -8 56 299
God-Smashing Blow -8 48 299
Fists of the Old Ones -8 40 299
Essence 5 -32 8 299
One-Hand Fury -8 0 299
Session 56 +5 5 304
Session 57 +3 8 307
Session 58 +3 11 310
Session 59 +4 15 314
Session 60 +5 20 319
Session 61 +5 25 324
Cold Fire Desolation Brand -8 17 324
Gifts of Invisible Flame -8 9 324
Demon Emperor Shintai -8 1 324
Session 62 4 5 328
Session 63 4 9 332
World-Weathering Incandescence -8 1 332
Session 64 5 6 337
Session 65 3 8 340
Session 66 5 14 345
Session 67 5 19 350
Session 68 40 59 390
Hero-Sundering Hands -8 51 390
Crack the Sky -8 43 390
Sacred Kamilla's Inhalation -10 33 390
Fond Remembrance of Adrian -10 23 390
Athletics 4-5 -12 11 390
Sands Through Fingers Defense -8 3 390
Session 69 3 6 393
Session 70 3 9 396
Session 71 4 13 400
Session 72 4 13 400
Session 73 3 16 403
Session 74 4 20 407
Chapter bonus 5 25 412
Session 75 4 29 416



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